Saturday, September 02, 2006

Scorpia (Alex Rider Adventure 5)

Fans of the Alex Rider Adventures will not be disappointed by the slam-bang action in this fifth book in the spy thriller series, although the ending may leave them feeling a bit dismayed. A parachute jump onto the roof of a super-secure pharmaceutical complex, a desperate escape from a water-filled cellar under the canals of Venice, elegant and witty encounters with mega-criminals bent on death -- it's all here, and Alex, still 14-years old, comes out ahead every time in spite of the heavy odds against him. "Go to Venice. Find Scorpia. And you will find your destiny," Alex was told by a dying man at the end of the previous book, Eagle Strike. And so we find him; in Venice, with his friend Tom, looking for clues to his father's identity and death. Was he an agent of M16, the secret world organization that has used Alex before? Or was he a tool of Scorpia, the powerful international criminal agency that specializes in sabotage, corruption, intelligence, and assassination? And which are the bad guys? Alex loses track as he is recruited by the beautiful and deadly Julia Rothman, one of the nine executives of Scorpia, to be trained at their Venetian island school for assassins and to take part in a plot to kill thousands of 12 and 13-year-olds in England. Caught between shifting allegiances and different versions of his father's life and death, Alex outwits and outfights everybody as the plot rockets along to a smash finish that will leave readers breathless and shocked.

Eagle Strike (Alex Rider Adventure 4)

Anthony Horowitz's enormously popular series about the world’s premier teenage spy, returns for another round with secret agent Alex Rider fighting ingenious villains and charming every girl he meets. Eagle Strike, Horowitz’s fourth fictional foray into the world of British spy agency MI6, starts out calmly enough as Alex and his lovely companion, Miss Sabina Pleasure, vacation with her family in the south of France. But before you can say Goldfinger, Alex spots his old nemesis, renowned assassin Yassen Gregorovich, on the beach. What Alex discovers is a plan so diabolical that it makes all of his previous adventures seem like a stroll in the Queen Mum’s garden. Alex must fight to keep Gregorovich from executing the plans of a mysterious and murderous madman--an operation code named "Eagle Strike." He will just have to face down a few minor complications first: a virtual reality game that inflicts real pain; a fleet of Porche 911 GT3-driving hit men; and even a near fatal brush with death aboard the most famous aircraft in the world, Air Force One. But he’ll persevere, or his name isn’t Rider: Alex Rider. Eagle Strike, like all of the ridiculously fun Alex Rider adventures, is a pure guilty pleasure from start to finish. Even the most reluctant of readers won’t be able to resist Alex’s Bond-like ingenuity and charisma. Anthony Horowitz is a master of pacing, and as Alex swings from one cliff-hanging chapter to the next, Horowitz proves that you don’t have to be Shakespeare to pen a crackerjack plot!

Skeleton Key (Alex Rider Adventure 3)

Grade 5-10-Fans of Horowitz's Stormbreaker (2001) and Point Blank (2002, both Philomel), and newcomers to the series alike, will not be disappointed with this rip-roaring escapade featuring the 14-year-old spy. Trying to return to a "normal" life as a schoolboy after a mere four weeks since his last MI6 adventure, Alex Rider is recruited right off the soccer field to check out some suspicious goings-on at Wimbledon. This assignment catapults him into a series of life-threatening episodes, such as coming face to face with a great white shark, dodging bullets as he dives off a burning boat, and being tied to a conveyor belt that is moving toward the jaws of a gigantic grindstone in an abandoned sugar factory. Soon the teen is single-handedly taking on his most dangerous enterprise yet. His mission is nothing short of saving the world from a nuclear attack, engineered by the psychopathic and egomaniacal former commander of the Russian army. Alex is armed only with a few specially designed gadgets, which are disarmingly age-appropriate: a Gameboy that doubles as a Geiger counter, a cell phone whose aerial shoots out a drugged needle that is activated by pressing 999, a Tiger Woods figurine that doubles as a small grenade when its head is twisted just so. This page-turning thriller leaves readers breathless with anticipation. When at last Alex returns home, his love interest, Sabina Pleasure, asks where he has been. "Well, I was, sort of- busy," he replies in a classic, understated, James Bond kind of way.

Point Blanc (Alex Rider Adventure 2)

Grade 5-10-Move over James Bond, Point Blank's 14-year-old hero is also a member of Britain's secret service. Fresh from his training by MI6, Alex Rider is headed for an exclusive private school in the French Alps because the isolated mountain academy is linked to the deaths of two prominent men. Just like 007, Alex is equipped with special gear such as an exploding stud earring and a CD that doubles as a buzz saw. Though Alex finds himself in a few tight spots, his courage and ingenuity prevent the school's power-mad directors from using adolescent clones to take over the world. Author Anthony Horowitz packs plenty of action into his latest young adult thriller (Philomel, 2002). An exploding helicopter, a machine gunning strike force, and other shootings provide standard superspy-style violence. There's even the classic Bond ending with a last-minute villain to be dispatched. Narrator Simon Prebble adroitly handles a widely diverse cast of characters that includes several distinctive accents. With a plastic case that is both durable and informative, and good sound quality cassettes that are well-marked, this will be popular with listeners who like living on the edge vicariously.

Stormbreaker (Alex Rider Adventure 1)

Readers will cheer for Alex Rider, the 14-year-old hero of British author Horowitz's spy thriller (the first in a projected series). When his guardian and uncle, Ian, is mysteriously killed, Alex discovers that his uncle was not the bank vice-president he purported to be, but rather a spy for the British government. Now the government wants Alex to take over his uncle's mission: investigating Sayle Enterprises, the makers of a revolutionary computer called Stormbreaker. The company's head plans to donate one to every secondary school in England, but his dealings with unfriendly countries and Ian Rider's murder have brought him under suspicion. Posing as a teenage computer whiz who's won a Stormbreaker promotional contest, Alex enters the factory and immediately finds clues from his uncle. Satirical names abound (e.g., Mr. Grin, Mr. Sayle's brutish butler, is so named for the scars he received from a circus knife-throwing act gone wrong) and the hard-boiled language is equally outrageous ("It was a soft gray night with a half-moon forming a perfect D in the sky. D for what, Alex wondered. Danger? Discovery? Or disaster?"). These exaggerations only add to the fun, as do the creative gadgets that Alex uses, including a metal-munching cream described as "Zit-Clean. For Healthier Skin." The ultimate mystery may be a bit of a letdown, but that won't stop readers from racing through Alex's adventures, from a high-speed bike chase to a death-defying dance with a Portuguese man-of-war. The audience will stay tuned for his next assignment, Point Blanc, due out spring 2002. Ages 10-up.

The Amber Spyglass (His Dark Materials, Book 3)

From the very start of its very first scene, The Amber Spyglass will set hearts fluttering and minds racing. All we'll say here is that we immediately discover who captured Lyra at the end of The Subtle Knife, though we've yet to discern whether this individual's intent is good, evil, or somewhere in between. We also learn that Will still possesses the blade that allows him to cut between worlds, and has been joined by two winged companions who are determined to escort him to Lord Asriel's mountain redoubt. The boy, however, has only one goal in mind--to rescue his friend and return to her the alethiometer, an instrument that has revealed so much to her and to readers of The Golden Compass and its follow-up. Within a short time, too, we get to experience the "tingle of the starlight" on Serafina Pekkala's skin as she seeks out a famished Iorek Byrnison and enlists him in Lord Asriel's crusade:

A complex web of thoughts was weaving itself in the bear king's mind, with more strands in it than hunger and satisfaction. There was the memory of the little girl Lyra, whom he had named Silvertongue, and whom he had last seen crossing the fragile snow bridge across a crevasse in his own island of Svalbard. Then there was the agitation among the witches, the rumors of pacts and alliances and war; and then there was the surpassingly strange fact of this new world itself, and the witch's insistence that there were many more such worlds, and that the fate of them all hung somehow on the fate of the child.
Meanwhile, two factions of the Church are vying to reach Lyra first. One is even prepared to give a priest "preemptive absolution" should he succeed in committing mortal sin. For these tyrants, killing this girl is no less than "a sacred task."
In the final installment of his trilogy, Philip Pullman has set himself the highest hurdles. He must match its predecessors in terms of sheer action and originality and resolve the enigmas he already created. The good news is that there is no critical bad news--not that The Amber Spyglass doesn't contain standoffs and close calls galore. (Who would have it otherwise?) But Pullman brings his audacious revision of Paradise Lost to a conclusion that is both serene and devastating. In prose that is transparent yet lyrical and 3-D, the author weaves in and out of his principals' thoughts. He also offers up several additional worlds. In one, Dr. Mary Malone is welcomed into an apparently simple society. The environment of the mulefa (again, we'll reveal nothing more) makes them rich in consciousness while their lives possess a slow and stately rhythm. These strange creatures can, however, be very fast on their feet (or on other things entirely) when necessary. Alas, they are on the verge of dying as Dust streams out of their idyllic landscape. Will the Oxford dark-matter researcher see her way to saving them, or does this require our young heroes? And while Mary is puzzling out a cure, Will and Lyra undertake a pilgrimage to a realm devoid of all light and hope, after having been forced into the cruelest of sacrifices--or betrayals.
Throughout his galvanizing epic, Pullman sustains scenes of fierce beauty and tenderness. He also allows us a moment or two of comic respite. At one point, for instance, Lyra's mother bullies a series of ecclesiastical underlings: "The man bowed helplessly and led her away. The guard behind her blew out his cheeks with relief." Needless to say, Mrs. Coulter is as intoxicating and fluid as ever. And can it be that we will come to admire her as she plays out her desperate endgame? In this respect, as in many others, The Amber Spyglass is truly a book of revelations, moving from darkness visible to radiant truth.

The Subtle Knife (His Dark Materials, Book 2)

With The Golden Compass Philip Pullman garnered every accolade under the sun. Critics lobbed around such superlatives as "elegant," "awe-inspiring," "grand," and "glittering," and used "magnificent" with gay abandon. Each reader had a favorite chapter--or, more likely, several--from the opening tour de force to Lyra's close call at Bolvangar to the great armored-bear battle. And Pullman was no less profligate when it came to intellectual firepower or singular characters. The dæmons alone grant him a place in world literature. Could the second installment of his trilogy keep up this pitch, or had his heroine and her too, too sullied parents consumed him? And what of the belief system that pervaded his alternate universe, not to mention the mystery of Dust? More revelations and an equal number of wonders and new players were definitely in order.
The Subtle Knife offers everything we could have wished for, and more. For a start, there's a young hero--from our world--who is a match for Lyra Silvertongue and whose destiny is every bit as shattering. Like Lyra, Will Parry has spent his childhood playing games. Unlike hers, though, his have been deadly serious. This 12-year-old long ago learned the art of invisibility: if he could erase himself, no one would discover his mother's increasing instability and separate them.
As the novel opens, Will's enemies will do anything for information about his missing father, a soldier and Arctic explorer who has been very much airbrushed from the official picture. Now Will must get his mother into safe seclusion and make his way toward Oxford, which may hold the key to John Parry's disappearance. But en route and on the lam from both the police and his family's tormentors, he comes upon a cat with more than a mouse on her mind: "She reached out a paw to pat something in the air in front of her, something quite invisible to Will." What seems to him a patch of everyday Oxford conceals far more: "The cat stepped forward and vanished." Will, too, scrambles through and into another oddly deserted landscape--one in which children rule and adults (and felines) are very much at risk. Here in this deathly silent city by the sea, he will soon have a dustup with a fierce, flinty little girl: "Her expression was a mixture of the very young--when she first tasted the cola--and a kind of deep, sad wariness." Soon Will and Lyra (and, of course, her dæmon, Pantalaimon) uneasily embark on a great adventure and head into greater tragedy.
As Pullman moves between his young warriors and the witch Serafina Pekkala, the magnetic, ever-manipulative Mrs. Coulter, and Lee Scoresby and his hare dæmon, Hester, there are clear signs of approaching war and earthly chaos. There are new faces as well. The author introduces Oxford dark-matter researcher Mary Malone; the Latvian witch queen Ruta Skadi, who "had trafficked with spirits, and it showed"; Stanislaus Grumman, a shaman in search of a weapon crucial to the cause of Lord Asriel, Lyra's father; and a serpentine old man whom Lyra and Pan can't quite place. Also on hand are the Specters, beings that make cliff-ghasts look like rank amateurs.
Throughout, Pullman is in absolute control of his several worlds, his plot and pace equal to his inspiration. Any number of astonishing scenes--small- and large-scale--will have readers on edge, and many are cause for tears. "You think things have to be possible," Will demands. "Things have to be true!" It is Philip Pullman's gift to turn what quotidian minds would term the impossible into a reality that is both heartbreaking and beautiful.